So if you decide as an infant to drink a bottle of cleaning agent, this will be unfavourable to your physical condition. These personality values contain attributes such as credibility, assertiveness, pyhsical health etc., that have an influence on the course of the game and can change depending on the decisions made. For this you either answer a questionnaire consisting of some yes/no answers or you let the computer decide the values randomly. No matter what you decide for - before the actual game begins you need to decide for the characteristics of your character. Rainer Wahnsinn, 41, entrepreneur, single, proud owner of a car, a yacht and a watch. Alternatively, you can also start the game in a freely selectable part of life. It starts - how could it be any different - with birth and ends with death from infirmity or respectively also earlier from an illness or accidents. The game is divided into seven parts of life: infancy, childhood, adolescense, young adulthood, adulthood, middle adulthood and old age. Favaro (Ph.D.), enables the player to simulate the life of an imaginary person - his/her "Alter Ego" - by making decisions in a great number of more or less daily situations. The game that was co-developed by psychologist Peter J. 8.2 Screenshot comparison of different conversionsĪlter Ego is an adventure in multiple-choice style by Activision from 1986.